![]() ![]() This is supposed to be for CVs but the perf to planes is so weak that most people use Situation Awareness.ġ) Expert Marksman – +2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm.Detected with no enemy in sight? There’s a DD roaming around! A must have for DDs, CL, CV, very helpful still for CA and BBs.ĥ) Expert Rear Gunner – +10% to efficiency (accuracy) of self-defense armament for aircraft with rear gunners (TBs and DBs). Knowing when the enemy can see you? Yes please! Not only this tells you if the enemy will shoot at you, it also “detects” DDs in your surroundings.It remains until you are no longer detected. It helps a lot for cruisers as well and makes them much more forgiving regarding the misuse of the Damage Control Party Consumable.Ĥ) Situation Awareness – An indicator is displayed when your ship is detected by an enemy ship or aircraft. This one is mostly for BBs to help them not burn to a crisp. ![]() Nice DPS boost for the gunboats DDs, very good for AA oriented Cruisers, must-have for secondaries-oriented Heavy Cruisers/Battleships.ģ) Basics of Survivability – -15% to passive repair time, firefighting, and recovery from flooding.10% to reload time of secondary guns of any caliber. Some long range cruisers and destroyers captains will find use for it, but it goes with a very specific play style.Ģ) Basic Firing Training – -10% to reload time of primary guns with a caliber of up to 139 mm. This skill will be useless to most players.Guns must be fully loaded for this to take effect. World of Warships Commander Skills (0.5.3) Guide by Anfaugliorġ) Expert Loader – – 50% to reload time when the shell type is switched. ![]()
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